Facial Rig

The facial rig was a three part assignment for Tech Art 2. Technically we made FK rigs back in Tech Art 1. However, that felt like a life time ago and I had no clue what I was doing. So I consider this to be my first actual rig. We utilized Judd Simantov's rigging tutorials. The model was provided by Cody Noll.

When I first started this assignment I tried doing it in Houdini. I wont call that my worst idea at FIEA but It wasn't a great idea. I would've preferred finishing the rig in Houdini but my lack of experience and the sparsity of tutorials made it difficult to finish. Instead I finished the rig in Maya.

If I had to redo it I would do a two things differently. The most important thing is I would've had one of our talented animators take it for a spin. There feedback would've been invaluable when making the controls and correcting weights. Otherwise I would've tried more than just set driven keys.